Details
- Confidence: sourced from GM Assistant data
- First seen: Session 001 - Welcome to Barovia
- Last seen: Session 001 - Welcome to Barovia
- Sessions: 1
- Type: region (Jon’s Obsidian notes, inferred)
- Contains: Berez (inferred), Castle Ravenloft (inferred), Durst Manor (inferred), Krezk (inferred), Lake Zarovich (inferred), Misty Forest (inferred), River Ivlis Bridge (inferred), The Crossroads (inferred), The Gates of Barovia, The Great Stone Bridge (inferred), The Windmill (inferred), The Wizard of Wines (inferred), Tser Pool, Vallaki, Village of Barovia (inferred), Yester Hill (inferred)
Description
- S1: A mysterious land trapped within magical mists, ruled by a cursed prince turned tyrant. The woods are unnaturally silent, the sky a dead gray, and the air carries the scent of death. The Vistani are the only ones who can freely enter and leave.
Features
From Jon’s Obsidian notes (inferred).
- Surrounded by a thick, unnatural fog that separates travelers from their guides
- Only the Vistani can freely enter and leave
- Woods are unnaturally silent; the sky is a dead gray; the air carries the scent of death
- Wolves (or something like them) howl in the distance
Relationships
- Quests & threads: Break the Curse of Barovia
Appearances
- Session 001 - Welcome to Barovia (2026-04-01)